This also applies to armor penetration and most of your attacks are holy, and holy penetrates armor all the way.Speaking of Strength versus Attack Power, strength comes first. Generally gear is itemized around the same level to have 50% less strength than attack power because for strength using classes, strength will give 2 Attack Power. So in this regard, they are equal. Throw into that the talent Divine Strength and you are getting 2.2 Attack Power for strength so it is a far better stat.For a Retribution Paladin, the attack rotation has got to be one of the simplest things there is. Most times it's just a matter of hit what is available first. That is with the basic rule of Judgment, Crusader Strike, Divine Storm, and Consecration which is for a boss fight, give higher priority to consecrate and divine storm on trash, and though get the judgments going for mana.Once you've gone through that first rotation it becomes a matter of hit anything that is coming off of cool-down and if two things come up at once, refer back to the original rule. It is acceptable before you get the four pieces set bonus to go with divine storm before crusader strike just to make the cool-own of judgment and crusader strike a little further apart. Druids have the ability to earn the Moonfire spell at level 4 and it seem that the only spell wow gold players use from that day forward. It is an instant cast spell that deals direct damage immediately and then deals damage over time (dot) for the next 12 seconds.